In 2021, gaming is the world’s biggest social platform.

That’s right. With 4 billion active gamers worldwide, brands should be using these platforms to speak to their ever-expanding audience.

But what if you’re not a gaming (or gaming-adjacent) brand? How can you participate? Join us on Wednesday 26th May at 9am (BST) for the first in a three-part series that explores how brands can authentically get into gaming.

Hosted by Global Head of Cultural Insights, Lore Oxford and Business Development Director John Crozier, the first episode will provide a deep dive into the world of livestreaming, exploring how brands can leverage the relationship between the gamer and their hyper-engaged audience.

Sign up to episode one here: bit.ly/3hhq0pL